The design of the character sheet was probably the most mechanically complex aspect of this project. In order to begin I needed to develop an entire rule set creature stats, combat and exploration mechanics, and then playtest hundreds of games. In truth the mechanics are still in a constant state of refinement and future updates will reflect that as I adapt the design accordingly.
This particular portion of the exercise was actually the easiest once the broad strokes of the mechanics were down. You basically start with a grid pattern and work in illustrative detail. in this instance I there is a ship design that players can utilize as well as a star map. expect more ship designs to come!
This template is intended for a situation where you are presenting new or perhaps old office policies or best practices to promote teamwork and synergy
This personal project was a forray into developing a brand for a tabletop RPG. This involved developing a brand name (V A S T) as well as the design schemes for character sheets, a monster manual, game boards and many illustrations for the variable characters, monsters and ships that inhabit this particular universe
Similar to the Character Sheet design the Monster Manual required the development of mechanics and stats that are very much still in a stage of refinement. Additionally this required many illustrations, all of which can be found in the Character Illustrations section of my website
BRANDING AND GAME DESIGN
SOCIAL MEDIA & SALES PRESENTATION
This template is intended for a presenting a company's social media trends an correlating sales figures. In this case that company is a hardware company
INFORMATIONAL PACKAGE DESIGN
This project was an exploration of communicating information via design and illustration. this particular pamphlet focuses on salt and its health benefits as well as its drawbacks